Northstar Renders
To ensure that we were on the same page with the look we wanted to achieve, we created some fast renders using Cinema 4D and Redshift. Although these renders weren't entirely accurate for the PCBs, they did give us a quick glimpse of what we wanted to accomplish. This also gave us a plan for how many initial materials would be needed to get the most out of the project. We would need to source and create a variety of textures using Substance Designer and Photoshop. With this information, we could start translating our ideas into real-time graphics.